A Short Brief
						
							This is a Space Invaders clone I did while learning the basics of C# programming. The main takeways were getting to know how the main loop works in game programming and practice Object Oriented programming principles during development.
						
						
						Responsibilities/Achievements
                        
                            - - Simulate a delta time in the console to make thinks move on screen and create the game loop
 
                            - - Design the class architecture that best suited the game
 
                            - - Program a shared bullet system that could be used by any the player and the enemies
 
                            - - Develop the AI for the enemy fleet which involved movement and shooting behaviour